VisualServerSingleton.meshAddSurfaceFromArrays

Adds a surface generated from the Arrays to a mesh. See PRIMITIVE_TYPE_* constants for types.

struct VisualServerSingleton
@nogc nothrow
void
meshAddSurfaceFromArrays
(
in RID mesh
,
in long primtive
,
in Array arrays
,
in Array blend_shapes = Array.empty_array
,
in long compress_format = 97280
)

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