1 /** 2 Concave polygon shape. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.concavepolygonshape; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.shape; 24 import godot.resource; 25 import godot.reference; 26 /** 27 Concave polygon shape. 28 29 Concave polygon shape resource, which can be set into a $(D PhysicsBody) or area. This shape is created by feeding a list of triangles. 30 */ 31 @GodotBaseClass struct ConcavePolygonShape 32 { 33 enum string _GODOT_internal_name = "ConcavePolygonShape"; 34 public: 35 @nogc nothrow: 36 union { godot_object _godot_object; Shape _GODOT_base; } 37 alias _GODOT_base this; 38 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 39 package(godot) __gshared bool _classBindingInitialized = false; 40 package(godot) static struct _classBinding 41 { 42 __gshared: 43 @GodotName("set_faces") GodotMethod!(void, PoolVector3Array) setFaces; 44 @GodotName("get_faces") GodotMethod!(PoolVector3Array) getFaces; 45 } 46 bool opEquals(in ConcavePolygonShape other) const { return _godot_object.ptr is other._godot_object.ptr; } 47 ConcavePolygonShape opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 48 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 49 mixin baseCasts; 50 static ConcavePolygonShape _new() 51 { 52 static godot_class_constructor constructor; 53 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("ConcavePolygonShape"); 54 if(constructor is null) return typeof(this).init; 55 return cast(ConcavePolygonShape)(constructor()); 56 } 57 @disable new(size_t s); 58 /** 59 Set the faces (an array of triangles). 60 */ 61 void setFaces(in PoolVector3Array faces) 62 { 63 checkClassBinding!(typeof(this))(); 64 ptrcall!(void)(_classBinding.setFaces, _godot_object, faces); 65 } 66 /** 67 Return the faces (an array of triangles). 68 */ 69 PoolVector3Array getFaces() const 70 { 71 checkClassBinding!(typeof(this))(); 72 return ptrcall!(PoolVector3Array)(_classBinding.getFaces, _godot_object); 73 } 74 /** 75 76 */ 77 @property PoolVector3Array data() 78 { 79 return getFaces(); 80 } 81 /// ditto 82 @property void data(PoolVector3Array v) 83 { 84 setFaces(v); 85 } 86 }