1 /**
2 Type used to handle the filesystem.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.directory;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.reference;
24 /**
25 Type used to handle the filesystem.
26 
27 Directory type. It is used to manage directories and their content (not restricted to the project folder).
28 Here is an example on how to iterate through the files of a directory:
29 
30 
31 func dir_contents(path):
32     var dir = Directory.new()
33     if dir.open(path) == OK:
34         dir.list_dir_begin()
35         var file_name = dir.get_next()
36         while (file_name != ""):
37             if dir.current_is_dir():
38                 print("Found directory: " + file_name)
39             else:
40                 print("Found file: " + file_name)
41             file_name = dir.get_next()
42     else:
43         print("An error occurred when trying to access the path.")
44 
45 
46 */
47 @GodotBaseClass struct Directory
48 {
49 	enum string _GODOT_internal_name = "_Directory";
50 public:
51 @nogc nothrow:
52 	union { godot_object _godot_object; Reference _GODOT_base; }
53 	alias _GODOT_base this;
54 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
55 	package(godot) __gshared bool _classBindingInitialized = false;
56 	package(godot) static struct _classBinding
57 	{
58 		__gshared:
59 		@GodotName("open") GodotMethod!(GodotError, String) open;
60 		@GodotName("list_dir_begin") GodotMethod!(GodotError, bool, bool) listDirBegin;
61 		@GodotName("get_next") GodotMethod!(String) getNext;
62 		@GodotName("current_is_dir") GodotMethod!(bool) currentIsDir;
63 		@GodotName("list_dir_end") GodotMethod!(void) listDirEnd;
64 		@GodotName("get_drive_count") GodotMethod!(long) getDriveCount;
65 		@GodotName("get_drive") GodotMethod!(String, long) getDrive;
66 		@GodotName("get_current_drive") GodotMethod!(long) getCurrentDrive;
67 		@GodotName("change_dir") GodotMethod!(GodotError, String) changeDir;
68 		@GodotName("get_current_dir") GodotMethod!(String) getCurrentDir;
69 		@GodotName("make_dir") GodotMethod!(GodotError, String) makeDir;
70 		@GodotName("make_dir_recursive") GodotMethod!(GodotError, String) makeDirRecursive;
71 		@GodotName("file_exists") GodotMethod!(bool, String) fileExists;
72 		@GodotName("dir_exists") GodotMethod!(bool, String) dirExists;
73 		@GodotName("get_space_left") GodotMethod!(long) getSpaceLeft;
74 		@GodotName("copy") GodotMethod!(GodotError, String, String) copy;
75 		@GodotName("rename") GodotMethod!(GodotError, String, String) rename;
76 		@GodotName("remove") GodotMethod!(GodotError, String) remove;
77 	}
78 	bool opEquals(in Directory other) const { return _godot_object.ptr is other._godot_object.ptr; }
79 	Directory opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
80 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
81 	mixin baseCasts;
82 	static Directory _new()
83 	{
84 		static godot_class_constructor constructor;
85 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("_Directory");
86 		if(constructor is null) return typeof(this).init;
87 		return cast(Directory)(constructor());
88 	}
89 	@disable new(size_t s);
90 	/**
91 	Open an existing directory of the filesystem. The $(I path) argument can be within the project tree (`res://folder`), the user directory (`user://folder`) or an absolute path of the user filesystem (e.g. `/tmp/folder` or `C:\tmp\folder`).
92 	The method returns one of the error code constants defined in $(D @GlobalScope) (OK or ERR_*).
93 	*/
94 	GodotError open(StringArg0)(in StringArg0 path)
95 	{
96 		checkClassBinding!(typeof(this))();
97 		return ptrcall!(GodotError)(_classBinding.open, _godot_object, path);
98 	}
99 	/**
100 	Initialise the stream used to list all files and directories using the $(D getNext) function, closing the current opened stream if needed. Once the stream has been processed, it should typically be closed with $(D listDirEnd).
101 	If you pass `skip_navigational`, then `.` and `..` would be filtered out.
102 	If you pass `skip_hidden`, then hidden files would be filtered out.
103 	*/
104 	GodotError listDirBegin(in bool skip_navigational = false, in bool skip_hidden = false)
105 	{
106 		checkClassBinding!(typeof(this))();
107 		return ptrcall!(GodotError)(_classBinding.listDirBegin, _godot_object, skip_navigational, skip_hidden);
108 	}
109 	/**
110 	Return the next element (file or directory) in the current directory (including `.` and `..`, unless `skip_navigational` was given to $(D listDirBegin)).
111 	The name of the file or directory is returned (and not its full path). Once the stream has been fully processed, the method returns an empty String and closes the stream automatically (i.e. $(D listDirEnd) would not be mandatory in such a case).
112 	*/
113 	String getNext()
114 	{
115 		checkClassBinding!(typeof(this))();
116 		return ptrcall!(String)(_classBinding.getNext, _godot_object);
117 	}
118 	/**
119 	Return whether the current item processed with the last $(D getNext) call is a directory (`.` and `..` are considered directories).
120 	*/
121 	bool currentIsDir() const
122 	{
123 		checkClassBinding!(typeof(this))();
124 		return ptrcall!(bool)(_classBinding.currentIsDir, _godot_object);
125 	}
126 	/**
127 	Close the current stream opened with $(D listDirBegin) (whether it has been fully processed with $(D getNext) or not does not matter).
128 	*/
129 	void listDirEnd()
130 	{
131 		checkClassBinding!(typeof(this))();
132 		ptrcall!(void)(_classBinding.listDirEnd, _godot_object);
133 	}
134 	/**
135 	On Windows, return the number of drives (partitions) mounted on the current filesystem. On other platforms, the method returns 0.
136 	*/
137 	long getDriveCount()
138 	{
139 		checkClassBinding!(typeof(this))();
140 		return ptrcall!(long)(_classBinding.getDriveCount, _godot_object);
141 	}
142 	/**
143 	On Windows, return the name of the drive (partition) passed as an argument (e.g. `C:`). On other platforms, or if the requested drive does not existed, the method returns an empty String.
144 	*/
145 	String getDrive(in long idx)
146 	{
147 		checkClassBinding!(typeof(this))();
148 		return ptrcall!(String)(_classBinding.getDrive, _godot_object, idx);
149 	}
150 	/**
151 	Returns the currently opened directory's drive index. See $(D getDrive) to convert returned index to the name of the drive.
152 	*/
153 	long getCurrentDrive()
154 	{
155 		checkClassBinding!(typeof(this))();
156 		return ptrcall!(long)(_classBinding.getCurrentDrive, _godot_object);
157 	}
158 	/**
159 	Change the currently opened directory to the one passed as an argument. The argument can be relative to the current directory (e.g. `newdir` or `../newdir`), or an absolute path (e.g. `/tmp/newdir` or `res://somedir/newdir`).
160 	The method returns one of the error code constants defined in $(D @GlobalScope) (OK or ERR_*).
161 	*/
162 	GodotError changeDir(StringArg0)(in StringArg0 todir)
163 	{
164 		checkClassBinding!(typeof(this))();
165 		return ptrcall!(GodotError)(_classBinding.changeDir, _godot_object, todir);
166 	}
167 	/**
168 	Return the absolute path to the currently opened directory (e.g. `res://folder` or `C:\tmp\folder`).
169 	*/
170 	String getCurrentDir()
171 	{
172 		checkClassBinding!(typeof(this))();
173 		return ptrcall!(String)(_classBinding.getCurrentDir, _godot_object);
174 	}
175 	/**
176 	Create a directory. The argument can be relative to the current directory, or an absolute path. The target directory should be placed in an already existing directory (to create the full path recursively, see $(D makeDirRecursive)).
177 	The method returns one of the error code constants defined in $(D @GlobalScope) (OK, FAILED or ERR_*).
178 	*/
179 	GodotError makeDir(StringArg0)(in StringArg0 path)
180 	{
181 		checkClassBinding!(typeof(this))();
182 		return ptrcall!(GodotError)(_classBinding.makeDir, _godot_object, path);
183 	}
184 	/**
185 	Create a target directory and all necessary intermediate directories in its path, by calling $(D makeDir) recursively. The argument can be relative to the current directory, or an absolute path.
186 	Return one of the error code constants defined in $(D @GlobalScope) (OK, FAILED or ERR_*).
187 	*/
188 	GodotError makeDirRecursive(StringArg0)(in StringArg0 path)
189 	{
190 		checkClassBinding!(typeof(this))();
191 		return ptrcall!(GodotError)(_classBinding.makeDirRecursive, _godot_object, path);
192 	}
193 	/**
194 	Return whether the target file exists. The argument can be relative to the current directory, or an absolute path.
195 	*/
196 	bool fileExists(StringArg0)(in StringArg0 path)
197 	{
198 		checkClassBinding!(typeof(this))();
199 		return ptrcall!(bool)(_classBinding.fileExists, _godot_object, path);
200 	}
201 	/**
202 	Return whether the target directory exists. The argument can be relative to the current directory, or an absolute path.
203 	*/
204 	bool dirExists(StringArg0)(in StringArg0 path)
205 	{
206 		checkClassBinding!(typeof(this))();
207 		return ptrcall!(bool)(_classBinding.dirExists, _godot_object, path);
208 	}
209 	/**
210 	On Unix desktop systems, return the available space on the current directory's disk. On other platforms, this information is not available and the method returns 0 or -1.
211 	*/
212 	long getSpaceLeft()
213 	{
214 		checkClassBinding!(typeof(this))();
215 		return ptrcall!(long)(_classBinding.getSpaceLeft, _godot_object);
216 	}
217 	/**
218 	Copy the $(I from) file to the $(I to) destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.
219 	Returns one of the error code constants defined in $(D @GlobalScope) (OK, FAILED or ERR_*).
220 	*/
221 	GodotError copy(StringArg0, StringArg1)(in StringArg0 from, in StringArg1 to)
222 	{
223 		checkClassBinding!(typeof(this))();
224 		return ptrcall!(GodotError)(_classBinding.copy, _godot_object, from, to);
225 	}
226 	/**
227 	Rename (move) the $(I from) file to the $(I to) destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.
228 	Return one of the error code constants defined in $(D @GlobalScope) (OK or FAILED).
229 	*/
230 	GodotError rename(StringArg0, StringArg1)(in StringArg0 from, in StringArg1 to)
231 	{
232 		checkClassBinding!(typeof(this))();
233 		return ptrcall!(GodotError)(_classBinding.rename, _godot_object, from, to);
234 	}
235 	/**
236 	Delete the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail.
237 	Return one of the error code constants defined in $(D @GlobalScope) (OK or FAILED).
238 	*/
239 	GodotError remove(StringArg0)(in StringArg0 path)
240 	{
241 		checkClassBinding!(typeof(this))();
242 		return ptrcall!(GodotError)(_classBinding.remove, _godot_object, path);
243 	}
244 }