1 /**
2 Manages the SceneTree selection in the editor.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.editorselection;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 /**
24 Manages the SceneTree selection in the editor.
25 
26 This object manages the SceneTree selection in the editor.
27 */
28 @GodotBaseClass struct EditorSelection
29 {
30 	enum string _GODOT_internal_name = "EditorSelection";
31 public:
32 @nogc nothrow:
33 	union { godot_object _godot_object; GodotObject _GODOT_base; }
34 	alias _GODOT_base this;
35 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
36 	package(godot) __gshared bool _classBindingInitialized = false;
37 	package(godot) static struct _classBinding
38 	{
39 		__gshared:
40 		@GodotName("_node_removed") GodotMethod!(void, GodotObject) _nodeRemoved;
41 		@GodotName("clear") GodotMethod!(void) clear;
42 		@GodotName("add_node") GodotMethod!(void, GodotObject) addNode;
43 		@GodotName("remove_node") GodotMethod!(void, GodotObject) removeNode;
44 		@GodotName("get_selected_nodes") GodotMethod!(Array) getSelectedNodes;
45 		@GodotName("get_transformable_selected_nodes") GodotMethod!(Array) getTransformableSelectedNodes;
46 		@GodotName("_emit_change") GodotMethod!(void) _emitChange;
47 	}
48 	bool opEquals(in EditorSelection other) const { return _godot_object.ptr is other._godot_object.ptr; }
49 	EditorSelection opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
50 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
51 	mixin baseCasts;
52 	static EditorSelection _new()
53 	{
54 		static godot_class_constructor constructor;
55 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("EditorSelection");
56 		if(constructor is null) return typeof(this).init;
57 		return cast(EditorSelection)(constructor());
58 	}
59 	@disable new(size_t s);
60 	/**
61 	
62 	*/
63 	void _nodeRemoved(GodotObject arg0)
64 	{
65 		Array _GODOT_args = Array.empty_array;
66 		_GODOT_args.append(arg0);
67 		String _GODOT_method_name = String("_node_removed");
68 		this.callv(_GODOT_method_name, _GODOT_args);
69 	}
70 	/**
71 	Clear the selection.
72 	*/
73 	void clear()
74 	{
75 		checkClassBinding!(typeof(this))();
76 		ptrcall!(void)(_classBinding.clear, _godot_object);
77 	}
78 	/**
79 	Add a node to the selection.
80 	*/
81 	void addNode(GodotObject node)
82 	{
83 		checkClassBinding!(typeof(this))();
84 		ptrcall!(void)(_classBinding.addNode, _godot_object, node);
85 	}
86 	/**
87 	Remove a node from the selection.
88 	*/
89 	void removeNode(GodotObject node)
90 	{
91 		checkClassBinding!(typeof(this))();
92 		ptrcall!(void)(_classBinding.removeNode, _godot_object, node);
93 	}
94 	/**
95 	Get the list of selected nodes.
96 	*/
97 	Array getSelectedNodes()
98 	{
99 		checkClassBinding!(typeof(this))();
100 		return ptrcall!(Array)(_classBinding.getSelectedNodes, _godot_object);
101 	}
102 	/**
103 	Get the list of selected nodes, optimized for transform operations (ie, moving them, rotating, etc). This list avoids situations where a node is selected and also chid/grandchild.
104 	*/
105 	Array getTransformableSelectedNodes()
106 	{
107 		checkClassBinding!(typeof(this))();
108 		return ptrcall!(Array)(_classBinding.getTransformableSelectedNodes, _godot_object);
109 	}
110 	/**
111 	
112 	*/
113 	void _emitChange()
114 	{
115 		Array _GODOT_args = Array.empty_array;
116 		String _GODOT_method_name = String("_emit_change");
117 		this.callv(_GODOT_method_name, _GODOT_args);
118 	}
119 }