1 /**
2 Input event type for mouse motion events.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.inputeventmousemotion;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.inputeventmouse;
24 import godot.inputeventwithmodifiers;
25 import godot.inputevent;
26 import godot.resource;
27 import godot.reference;
28 /**
29 Input event type for mouse motion events.
30 
31 Contains mouse motion information. Supports relative, absolute positions and speed. See $(D Node._input).
32 */
33 @GodotBaseClass struct InputEventMouseMotion
34 {
35 	enum string _GODOT_internal_name = "InputEventMouseMotion";
36 public:
37 @nogc nothrow:
38 	union { godot_object _godot_object; InputEventMouse _GODOT_base; }
39 	alias _GODOT_base this;
40 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
41 	package(godot) __gshared bool _classBindingInitialized = false;
42 	package(godot) static struct _classBinding
43 	{
44 		__gshared:
45 		@GodotName("set_relative") GodotMethod!(void, Vector2) setRelative;
46 		@GodotName("get_relative") GodotMethod!(Vector2) getRelative;
47 		@GodotName("set_speed") GodotMethod!(void, Vector2) setSpeed;
48 		@GodotName("get_speed") GodotMethod!(Vector2) getSpeed;
49 	}
50 	bool opEquals(in InputEventMouseMotion other) const { return _godot_object.ptr is other._godot_object.ptr; }
51 	InputEventMouseMotion opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
52 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
53 	mixin baseCasts;
54 	static InputEventMouseMotion _new()
55 	{
56 		static godot_class_constructor constructor;
57 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("InputEventMouseMotion");
58 		if(constructor is null) return typeof(this).init;
59 		return cast(InputEventMouseMotion)(constructor());
60 	}
61 	@disable new(size_t s);
62 	/**
63 	
64 	*/
65 	void setRelative(in Vector2 relative)
66 	{
67 		checkClassBinding!(typeof(this))();
68 		ptrcall!(void)(_classBinding.setRelative, _godot_object, relative);
69 	}
70 	/**
71 	
72 	*/
73 	Vector2 getRelative() const
74 	{
75 		checkClassBinding!(typeof(this))();
76 		return ptrcall!(Vector2)(_classBinding.getRelative, _godot_object);
77 	}
78 	/**
79 	
80 	*/
81 	void setSpeed(in Vector2 speed)
82 	{
83 		checkClassBinding!(typeof(this))();
84 		ptrcall!(void)(_classBinding.setSpeed, _godot_object, speed);
85 	}
86 	/**
87 	
88 	*/
89 	Vector2 getSpeed() const
90 	{
91 		checkClassBinding!(typeof(this))();
92 		return ptrcall!(Vector2)(_classBinding.getSpeed, _godot_object);
93 	}
94 	/**
95 	Mouse position relative to the previous position (position at the last frame).
96 	*/
97 	@property Vector2 relative()
98 	{
99 		return getRelative();
100 	}
101 	/// ditto
102 	@property void relative(Vector2 v)
103 	{
104 		setRelative(v);
105 	}
106 	/**
107 	Mouse speed.
108 	*/
109 	@property Vector2 speed()
110 	{
111 		return getSpeed();
112 	}
113 	/// ditto
114 	@property void speed(Vector2 v)
115 	{
116 		setSpeed(v);
117 	}
118 }