1 /**
2 RemoteTransform pushes its own $(D Transform) to another $(D Spatial) derived Node in the scene.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.remotetransform;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.spatial;
24 import godot.node;
25 /**
26 RemoteTransform pushes its own $(D Transform) to another $(D Spatial) derived Node in the scene.
27 
28 RemoteTransform pushes its own $(D Transform) to another $(D Spatial) derived Node (called the remote node) in the scene.
29 It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
30 */
31 @GodotBaseClass struct RemoteTransform
32 {
33 	enum string _GODOT_internal_name = "RemoteTransform";
34 public:
35 @nogc nothrow:
36 	union { godot_object _godot_object; Spatial _GODOT_base; }
37 	alias _GODOT_base this;
38 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
39 	package(godot) __gshared bool _classBindingInitialized = false;
40 	package(godot) static struct _classBinding
41 	{
42 		__gshared:
43 		@GodotName("set_remote_node") GodotMethod!(void, NodePath) setRemoteNode;
44 		@GodotName("get_remote_node") GodotMethod!(NodePath) getRemoteNode;
45 		@GodotName("set_use_global_coordinates") GodotMethod!(void, bool) setUseGlobalCoordinates;
46 		@GodotName("get_use_global_coordinates") GodotMethod!(bool) getUseGlobalCoordinates;
47 		@GodotName("set_update_position") GodotMethod!(void, bool) setUpdatePosition;
48 		@GodotName("get_update_position") GodotMethod!(bool) getUpdatePosition;
49 		@GodotName("set_update_rotation") GodotMethod!(void, bool) setUpdateRotation;
50 		@GodotName("get_update_rotation") GodotMethod!(bool) getUpdateRotation;
51 		@GodotName("set_update_scale") GodotMethod!(void, bool) setUpdateScale;
52 		@GodotName("get_update_scale") GodotMethod!(bool) getUpdateScale;
53 	}
54 	bool opEquals(in RemoteTransform other) const { return _godot_object.ptr is other._godot_object.ptr; }
55 	RemoteTransform opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
56 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
57 	mixin baseCasts;
58 	static RemoteTransform _new()
59 	{
60 		static godot_class_constructor constructor;
61 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("RemoteTransform");
62 		if(constructor is null) return typeof(this).init;
63 		return cast(RemoteTransform)(constructor());
64 	}
65 	@disable new(size_t s);
66 	/**
67 	
68 	*/
69 	void setRemoteNode(NodePathArg0)(in NodePathArg0 path)
70 	{
71 		checkClassBinding!(typeof(this))();
72 		ptrcall!(void)(_classBinding.setRemoteNode, _godot_object, path);
73 	}
74 	/**
75 	
76 	*/
77 	NodePath getRemoteNode() const
78 	{
79 		checkClassBinding!(typeof(this))();
80 		return ptrcall!(NodePath)(_classBinding.getRemoteNode, _godot_object);
81 	}
82 	/**
83 	
84 	*/
85 	void setUseGlobalCoordinates(in bool use_global_coordinates)
86 	{
87 		checkClassBinding!(typeof(this))();
88 		ptrcall!(void)(_classBinding.setUseGlobalCoordinates, _godot_object, use_global_coordinates);
89 	}
90 	/**
91 	
92 	*/
93 	bool getUseGlobalCoordinates() const
94 	{
95 		checkClassBinding!(typeof(this))();
96 		return ptrcall!(bool)(_classBinding.getUseGlobalCoordinates, _godot_object);
97 	}
98 	/**
99 	
100 	*/
101 	void setUpdatePosition(in bool update_remote_position)
102 	{
103 		checkClassBinding!(typeof(this))();
104 		ptrcall!(void)(_classBinding.setUpdatePosition, _godot_object, update_remote_position);
105 	}
106 	/**
107 	
108 	*/
109 	bool getUpdatePosition() const
110 	{
111 		checkClassBinding!(typeof(this))();
112 		return ptrcall!(bool)(_classBinding.getUpdatePosition, _godot_object);
113 	}
114 	/**
115 	
116 	*/
117 	void setUpdateRotation(in bool update_remote_rotation)
118 	{
119 		checkClassBinding!(typeof(this))();
120 		ptrcall!(void)(_classBinding.setUpdateRotation, _godot_object, update_remote_rotation);
121 	}
122 	/**
123 	
124 	*/
125 	bool getUpdateRotation() const
126 	{
127 		checkClassBinding!(typeof(this))();
128 		return ptrcall!(bool)(_classBinding.getUpdateRotation, _godot_object);
129 	}
130 	/**
131 	
132 	*/
133 	void setUpdateScale(in bool update_remote_scale)
134 	{
135 		checkClassBinding!(typeof(this))();
136 		ptrcall!(void)(_classBinding.setUpdateScale, _godot_object, update_remote_scale);
137 	}
138 	/**
139 	
140 	*/
141 	bool getUpdateScale() const
142 	{
143 		checkClassBinding!(typeof(this))();
144 		return ptrcall!(bool)(_classBinding.getUpdateScale, _godot_object);
145 	}
146 	/**
147 	The $(D NodePath) to the remote node, relative to the RemoteTransform's position in the scene.
148 	*/
149 	@property NodePath remotePath()
150 	{
151 		return getRemoteNode();
152 	}
153 	/// ditto
154 	@property void remotePath(NodePath v)
155 	{
156 		setRemoteNode(v);
157 	}
158 	/**
159 	If `true` global coordinates are used. If `false` local coordinates are used. Default value: `true`.
160 	*/
161 	@property bool useGlobalCoordinates()
162 	{
163 		return getUseGlobalCoordinates();
164 	}
165 	/// ditto
166 	@property void useGlobalCoordinates(bool v)
167 	{
168 		setUseGlobalCoordinates(v);
169 	}
170 	/**
171 	If `true` the remote node's position is updated. Default value: `true`.
172 	*/
173 	@property bool updatePosition()
174 	{
175 		return getUpdatePosition();
176 	}
177 	/// ditto
178 	@property void updatePosition(bool v)
179 	{
180 		setUpdatePosition(v);
181 	}
182 	/**
183 	If `true` the remote node's rotation is updated. Default value: `true`.
184 	*/
185 	@property bool updateRotation()
186 	{
187 		return getUpdateRotation();
188 	}
189 	/// ditto
190 	@property void updateRotation(bool v)
191 	{
192 		setUpdateRotation(v);
193 	}
194 	/**
195 	If `true` the remote node's scale is updated. Default value: `true`.
196 	*/
197 	@property bool updateScale()
198 	{
199 		return getUpdateScale();
200 	}
201 	/// ditto
202 	@property void updateScale(bool v)
203 	{
204 		setUpdateScale(v);
205 	}
206 }