1 /** 2 Commonly used mathematical constants. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualscriptmathconstant; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.visualscriptnode; 24 import godot.resource; 25 import godot.reference; 26 /** 27 Commonly used mathematical constants. 28 29 Provides common math constants, such as Pi, on an output Data port. 30 $(B Input Ports:) 31 none 32 $(B Output Ports:) 33 - Data (variant): `get` 34 */ 35 @GodotBaseClass struct VisualScriptMathConstant 36 { 37 enum string _GODOT_internal_name = "VisualScriptMathConstant"; 38 public: 39 @nogc nothrow: 40 union { godot_object _godot_object; VisualScriptNode _GODOT_base; } 41 alias _GODOT_base this; 42 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 43 package(godot) __gshared bool _classBindingInitialized = false; 44 package(godot) static struct _classBinding 45 { 46 __gshared: 47 @GodotName("set_math_constant") GodotMethod!(void, long) setMathConstant; 48 @GodotName("get_math_constant") GodotMethod!(VisualScriptMathConstant.MathConstant) getMathConstant; 49 } 50 bool opEquals(in VisualScriptMathConstant other) const { return _godot_object.ptr is other._godot_object.ptr; } 51 VisualScriptMathConstant opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 52 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 53 mixin baseCasts; 54 static VisualScriptMathConstant _new() 55 { 56 static godot_class_constructor constructor; 57 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptMathConstant"); 58 if(constructor is null) return typeof(this).init; 59 return cast(VisualScriptMathConstant)(constructor()); 60 } 61 @disable new(size_t s); 62 /// 63 enum MathConstant : int 64 { 65 /** 66 Unity: `1` 67 */ 68 mathConstantOne = 0, 69 /** 70 Pi: `3.141593` 71 */ 72 mathConstantPi = 1, 73 /** 74 Pi divided by two: `1.570796` 75 */ 76 mathConstantHalfPi = 2, 77 /** 78 Tau: `6.283185` 79 */ 80 mathConstantTau = 3, 81 /** 82 Mathematical constant `e`, the natural log base: `2.718282` 83 */ 84 mathConstantE = 4, 85 /** 86 Square root of two: `1.414214` 87 */ 88 mathConstantSqrt2 = 5, 89 /** 90 Infinity: `inf` 91 */ 92 mathConstantInf = 6, 93 /** 94 Not a number: `nan` 95 */ 96 mathConstantNan = 7, 97 /** 98 99 */ 100 mathConstantMax = 8, 101 } 102 /// 103 enum Constants : int 104 { 105 mathConstantOne = 0, 106 mathConstantPi = 1, 107 mathConstantHalfPi = 2, 108 mathConstantTau = 3, 109 mathConstantE = 4, 110 mathConstantSqrt2 = 5, 111 mathConstantInf = 6, 112 mathConstantNan = 7, 113 mathConstantMax = 8, 114 } 115 /** 116 117 */ 118 void setMathConstant(in long which) 119 { 120 checkClassBinding!(typeof(this))(); 121 ptrcall!(void)(_classBinding.setMathConstant, _godot_object, which); 122 } 123 /** 124 125 */ 126 VisualScriptMathConstant.MathConstant getMathConstant() 127 { 128 checkClassBinding!(typeof(this))(); 129 return ptrcall!(VisualScriptMathConstant.MathConstant)(_classBinding.getMathConstant, _godot_object); 130 } 131 /** 132 The math constant. 133 */ 134 @property VisualScriptMathConstant.MathConstant constant() 135 { 136 return getMathConstant(); 137 } 138 /// ditto 139 @property void constant(long v) 140 { 141 setMathConstant(v); 142 } 143 }