1 /** 2 Executes a series of Sequence ports. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualscriptsequence; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.visualscriptnode; 24 import godot.resource; 25 import godot.reference; 26 /** 27 Executes a series of Sequence ports. 28 29 Steps through a series of one or more output Sequence ports. The `current` data port outputs the currently executing item. 30 $(B Input Ports:) 31 - Sequence: `in order` 32 $(B Output Ports:) 33 - Sequence: `1` 34 - Sequence: `2 - n` (optional) 35 - Data (int): `current` 36 */ 37 @GodotBaseClass struct VisualScriptSequence 38 { 39 enum string _GODOT_internal_name = "VisualScriptSequence"; 40 public: 41 @nogc nothrow: 42 union { godot_object _godot_object; VisualScriptNode _GODOT_base; } 43 alias _GODOT_base this; 44 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 45 package(godot) __gshared bool _classBindingInitialized = false; 46 package(godot) static struct _classBinding 47 { 48 __gshared: 49 @GodotName("set_steps") GodotMethod!(void, long) setSteps; 50 @GodotName("get_steps") GodotMethod!(long) getSteps; 51 } 52 bool opEquals(in VisualScriptSequence other) const { return _godot_object.ptr is other._godot_object.ptr; } 53 VisualScriptSequence opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 54 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 55 mixin baseCasts; 56 static VisualScriptSequence _new() 57 { 58 static godot_class_constructor constructor; 59 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptSequence"); 60 if(constructor is null) return typeof(this).init; 61 return cast(VisualScriptSequence)(constructor()); 62 } 63 @disable new(size_t s); 64 /** 65 66 */ 67 void setSteps(in long steps) 68 { 69 checkClassBinding!(typeof(this))(); 70 ptrcall!(void)(_classBinding.setSteps, _godot_object, steps); 71 } 72 /** 73 74 */ 75 long getSteps() const 76 { 77 checkClassBinding!(typeof(this))(); 78 return ptrcall!(long)(_classBinding.getSteps, _godot_object); 79 } 80 /** 81 The number of steps in the sequence. 82 */ 83 @property long steps() 84 { 85 return getSteps(); 86 } 87 /// ditto 88 @property void steps(long v) 89 { 90 setSteps(v); 91 } 92 }