AcceptDialog

Base dialog for user notification.

This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.

Members

Aliases

BaseClasses
alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses)
Undocumented in source.

Functions

_builtinTextEntered
void _builtinTextEntered(StringArg0 arg0)
_customAction
void _customAction(StringArg0 arg0)
_ok
void _ok()
addButton
Button addButton(StringArg0 text, bool right, StringArg2 action)

Adds a button with label text and a custom action to the dialog and returns the created button. action will be passed to the customAction signal when pressed. If true, right will place the button to the right of any sibling buttons. Default value: false.

addCancel
Button addCancel(StringArg0 name)

Adds a button with label name and a cancel action to the dialog and returns the created button.

getHideOnOk
bool getHideOnOk()
getLabel
Label getLabel()

Return the label used for built-in text.

getOk
Button getOk()

Return the OK Button.

getText
String getText()
opAssign
AcceptDialog opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
opEquals
bool opEquals(AcceptDialog other)
Undocumented in source. Be warned that the author may not have intended to support it.
opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
registerTextEnter
void registerTextEnter(GodotObject line_edit)

Registers a LineEdit in the dialog. When the enter key is pressed, the dialog will be accepted.

setHideOnOk
void setHideOnOk(bool enabled)
setText
void setText(StringArg0 text)

Mixins

__anonymous
mixin baseCasts
Undocumented in source.

Properties

dialogHideOnOk
bool dialogHideOnOk [@property setter]

If true the dialog is hidden when the OK button is pressed. You can set it to false if you want to do e.g. input validation when receiving the confirmed signal, and handle hiding the dialog in your own logic. Default value: true. Note: Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example FileDialog defaults to false, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such this property can't be used in FileDialog to disable hiding the dialog when pressing OK.

dialogHideOnOk
bool dialogHideOnOk [@property getter]

If true the dialog is hidden when the OK button is pressed. You can set it to false if you want to do e.g. input validation when receiving the confirmed signal, and handle hiding the dialog in your own logic. Default value: true. Note: Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example FileDialog defaults to false, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such this property can't be used in FileDialog to disable hiding the dialog when pressing OK.

dialogText
String dialogText [@property getter]
String dialogText [@property setter]

The text displayed by this dialog.

Static functions

_new
AcceptDialog _new()
Undocumented in source. Be warned that the author may not have intended to support it.

Static variables

_classBindingInitialized
bool _classBindingInitialized;
Undocumented in source.

Structs

_classBinding
struct _classBinding
Undocumented in source.

Unions

__anonymous
union __anonymous
Undocumented in source.

Variables

_GODOT_internal_name
enum string _GODOT_internal_name;
Undocumented in source.

Mixed In Members

From mixin baseCasts

as
To as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
To as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
ToRef as()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(ToRef)
Undocumented in source.
opCast
void* opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
godot_object opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
bool opCast()
Undocumented in source. Be warned that the author may not have intended to support it.

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