godot-d v0.1.1 (2018-11-04T13:23:39Z)
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AnimationNodeStateMachinePlayback._classBinding
godot
animationnodestatemachineplayback
AnimationNodeStateMachinePlayback
Undocumented in source.
struct
AnimationNodeStateMachinePlayback
package @
nogc
nothrow static
struct
_classBinding {
__gshared
@
GodotName
("travel")
GodotMethod
!(
void
,
String
)
travel
;
__gshared
@
GodotName
("start")
GodotMethod
!(
void
,
String
)
start
;
__gshared
@
GodotName
("stop")
GodotMethod
!(
void
)
stop
;
__gshared
@
GodotName
("is_playing")
GodotMethod
!(
bool
)
isPlaying
;
__gshared
@
GodotName
("get_current_node")
GodotMethod
!(
String
)
getCurrentNode
;
__gshared
@
GodotName
("get_travel_path")
GodotMethod
!(
PoolStringArray
)
getTravelPath
;
}
Members
Static variables
getCurrentNode
GodotMethod
!(
String
)
getCurrentNode
;
Undocumented in source.
getTravelPath
GodotMethod
!(
PoolStringArray
)
getTravelPath
;
Undocumented in source.
isPlaying
GodotMethod
!(
bool
)
isPlaying
;
Undocumented in source.
start
GodotMethod
!(
void
,
String
)
start
;
Undocumented in source.
stop
GodotMethod
!(
void
)
stop
;
Undocumented in source.
travel
GodotMethod
!(
void
,
String
)
travel
;
Undocumented in source.
Meta
Source
See Implementation
godot
animationnodestatemachineplayback
AnimationNodeStateMachinePlayback
aliases
BaseClasses
functions
getCurrentNode
getTravelPath
isPlaying
opAssign
opEquals
start
stop
travel
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name