Area.collisionLayer

The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also collision_mask.

  1. long collisionLayer [@property getter]
  2. long collisionLayer [@property setter]
    struct Area
    @nogc nothrow @property
    void
    collisionLayer
    (
    long v
    )

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