ARVROrigin.worldScale

Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 meter in the real world. Note that this method is a passthrough to the ARVRServer itself.

  1. double worldScale [@property getter]
    struct ARVROrigin
    @nogc nothrow @property
    double
    worldScale
    ()
  2. double worldScale [@property setter]

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