Value | Meaning |
---|---|
resetFullRotation0 | Fully reset the orientation of the HMD. Regardless of what direction the user is looking to in the real world. The user will look dead ahead in the virtual world. |
resetButKeepTilt1 | Resets the orientation but keeps the tilt of the device. So if we're looking down, we keep looking down but heading will be reset. |
dontResetRotation2 | Does not reset the orientation of the HMD, only the position of the player gets centered. |