ARVRServerSingleton.worldScale

Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 meter in the real world.

  1. double worldScale [@property getter]
  2. double worldScale [@property setter]
    struct ARVRServerSingleton
    @nogc nothrow @property
    void
    worldScale
    (
    double v
    )

Meta