godot-d v0.1.1 (2018-11-04T13:23:39Z)
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AudioServerSingleton.setBusEffectEnabled
godot
audioserver
AudioServerSingleton
If
true
the effect at index
effect_idx
on the bus at index
bus_idx
is enabled.
struct
AudioServerSingleton
@
nogc
nothrow
void
setBusEffectEnabled
(
in
long
bus_idx
,
in
long
effect_idx
,
in
bool
enabled
)
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godot
audioserver
AudioServerSingleton
aliases
BaseClasses
enums
Constants
SpeakerMode
functions
addBus
addBusEffect
captureGetDevice
captureGetDeviceList
captureSetDevice
generateBusLayout
getBusCount
getBusEffect
getBusEffectCount
getBusIndex
getBusName
getBusPeakVolumeLeftDb
getBusPeakVolumeRightDb
getBusSend
getBusVolumeDb
getDevice
getDeviceList
getMixRate
getSpeakerMode
isBusBypassingEffects
isBusEffectEnabled
isBusMute
isBusSolo
lock
moveBus
opAssign
opEquals
removeBus
removeBusEffect
setBusBypassEffects
setBusCount
setBusEffectEnabled
setBusLayout
setBusMute
setBusName
setBusSend
setBusSolo
setBusVolumeDb
setDevice
swapBusEffects
unlock
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
If true the effect at index effect_idx on the bus at index bus_idx is enabled.