BakedLightmap.bakeCellSize

Grid subdivision size for lightmapper calculation. Default value of 0.25 will work for most cases. Increase for better lighting on small details or if your scene is very large.

  1. double bakeCellSize [@property getter]
  2. double bakeCellSize [@property setter]
    struct BakedLightmap
    @nogc nothrow @property
    void
    bakeCellSize
    (
    double v
    )

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