BakedLightmap.bakeCellSize

Grid subdivision size for lightmapper calculation. Default value of 0.25 will work for most cases. Increase for better lighting on small details or if your scene is very large.

  1. double bakeCellSize [@property getter]
    struct BakedLightmap
    @nogc nothrow @property
    double
    bakeCellSize
    ()
  2. double bakeCellSize [@property setter]

Meta