Camera2D.dragMarginLeft

Left margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.

  1. double dragMarginLeft [@property getter]
  2. double dragMarginLeft [@property setter]
    struct Camera2D
    @nogc nothrow @property
    void
    dragMarginLeft
    (
    double v
    )

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