godot-d v0.1.1 (2018-11-04T13:23:39Z)
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Camera2D.setFollowSmoothing
godot
camera2d
Camera2D
struct
Camera2D
@
nogc
nothrow
void
setFollowSmoothing
(
in
double
follow_smoothing
)
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godot
camera2d
Camera2D
aliases
BaseClasses
enums
AnchorMode
Constants
functions
_align
_makeCurrent
_setCurrent
_setOldSmoothing
_updateScroll
clearCurrent
forceUpdateScroll
getAnchorMode
getCameraPosition
getCameraScreenCenter
getCustomViewport
getDragMargin
getFollowSmoothing
getHOffset
getLimit
getOffset
getVOffset
getZoom
isCurrent
isFollowSmoothingEnabled
isHDragEnabled
isLimitDrawingEnabled
isLimitSmoothingEnabled
isMarginDrawingEnabled
isRotating
isScreenDrawingEnabled
isVDragEnabled
makeCurrent
opAssign
opEquals
resetSmoothing
setAnchorMode
setCustomViewport
setDragMargin
setEnableFollowSmoothing
setFollowSmoothing
setHDragEnabled
setHOffset
setLimit
setLimitDrawingEnabled
setLimitSmoothingEnabled
setMarginDrawingEnabled
setOffset
setRotating
setScreenDrawingEnabled
setVDragEnabled
setVOffset
setZoom
properties
anchorMode
current
customViewport
dragMarginBottom
dragMarginHEnabled
dragMarginLeft
dragMarginRight
dragMarginTop
dragMarginVEnabled
editorDrawDragMargin
editorDrawLimits
editorDrawScreen
limitBottom
limitLeft
limitRight
limitSmoothed
limitTop
offset
offsetH
offsetV
rotating
smoothingEnabled
smoothingSpeed
zoom
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name