Camera2D.dragMarginTop

Top margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.

  1. double dragMarginTop [@property getter]
  2. double dragMarginTop [@property setter]
    struct Camera2D
    @nogc nothrow @property
    void
    dragMarginTop
    (
    double v
    )

Meta