ColorPicker.rawMode

If true allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).

  1. bool rawMode [@property getter]
    struct ColorPicker
    @nogc nothrow @property
    bool
    rawMode
    ()
  2. bool rawMode [@property setter]

Meta