CSGShape.useCollision

Adds a collision shape to the physics engine for our CSG shape. This will always act like a static body. Note that the collision shape is still active even if the CSG shape itself is hidden.

  1. bool useCollision [@property getter]
    struct CSGShape
    @nogc nothrow @property
    bool
    useCollision
    ()
  2. bool useCollision [@property setter]

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