Returns the source file path which got imported (e.g. res://scene.dae).
Returns the resource folder the imported scene file is located in.
Gets called after the scene got imported and has to return the modified version of the scene.
tool # needed so it runs in editor extends EditorScenePostImport
# Called right after the scene is imported and gets the root node func post_import(scene): # change all node names to "modified_oldnodename" iterate(scene) return scene # remember to return the imported scene
func iterate(node): if node != null: node.name = "modified_"+node.name for child in node.get_children(): iterate(child)
Post process scenes after import
Imported scenes can be automatically modified right after import by setting their Custom Script Import property to a tool script that inherits from this class. The postImport callback receives the imported scene's root node and returns the modified version of the scene. Usage example: