godot-d v0.1.1 (2018-11-04T13:23:39Z)
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EditorSettings.setInitialValue
godot
editorsettings
EditorSettings
struct
EditorSettings
@
nogc
nothrow
void
setInitialValue
(
StringArg0
VariantArg1
)
(
in
StringArg0
name
,
in
VariantArg1
value
,
in
bool
update_current
)
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