Closes the currently opened file.
Returns true if the file cursor has reached the end of the file.
Returns true if the file exists in the given path.
Returns the next 16 bits from the file as an integer.
Returns the next 32 bits from the file as an integer.
Returns the next 64 bits from the file as an integer.
Returns the next 8 bits from the file as an integer.
Returns the whole file as a String.
Returns next len bytes of the file as a PoolByteArray.
Returns the next value of the file in CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default "," (comma).
Returns the next 64 bits from the file as a floating point number.
Returns the last error that happened when trying to perform operations. Compare with the ERR_FILE_* constants from @GlobalScope.
Returns the next 32 bits from the file as a floating point number.
Returns the size of the file in bytes.
Returns the next line of the file as a String.
Returns an MD5 String representing the file at the given path or an empty String on failure.
Returns the last time the file was modified in unix timestamp format or returns a String "ERROR IN file". This unix timestamp can be converted to datetime by using OS.getDatetimeFromUnixTime.
Returns a String saved in Pascal format from the file.
Returns the path as a String for the current open file.
Returns the absolute path as a String for the current open file.
Returns the file cursor's position.
Returns the next bits from the file as a floating point number.
Returns a SHA-256 String representing the file at the given path or an empty String on failure.
Returns the next Variant value from the file.
Returns true if the file is currently opened.
Opens the file for writing or reading, depending on the flags.
Opens a compressed file for reading or writing. Use COMPRESSION_* constants to set compression_mode.
Opens an encrypted file in write or read mode. You need to pass a binary key to encrypt/decrypt it.
Opens an encrypted file in write or read mode. You need to pass a password to encrypt/decrypt it.
Change the file reading/writing cursor to the specified position (in bytes from the beginning of the file).
Changes the file reading/writing cursor to the specified position (in bytes from the end of the file). Note that this is an offset, so you should use negative numbers or the cursor will be at the end of the file.
Stores an integer as 16 bits in the file.
Stores an integer as 32 bits in the file.
Stores an integer as 64 bits in the file.
Stores an integer as 8 bits in the file.
Stores the given array of bytes in the file.
Stores a floating point number as 64 bits in the file.
Stores a floating point number as 32 bits in the file.
Stores the given String as a line in the file.
Stores the given String as a line in the file in Pascal format (i.e. also store the length of the string).
Stores a floating point number in the file.
Stores the given String in the file.
Stores any Variant value in the file.
If true the file's endianness is swapped. Use this if you're dealing with files written in big endian machines. Note that this is about the file format, not CPU type. This is always reset to false whenever you open the file.
func save(content): var file = File.new() file.open("user://save_game.dat", File.WRITE) file.store_string(content) file.close()
func load(): var file = File.new() file.open("user://save_game.dat", File.READ) var content = file.get_as_text() file.close() return content
Type to handle file reading and writing operations.
File type. This is used to permanently store data into the user device's file system and to read from it. This can be used to store game save data or player configuration files, for example. Here's a sample on how to write and read from a file: