GeometrySingleton

@GodotBaseClass
struct GeometrySingleton {}

Members

Aliases

BaseClasses
alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses)
Undocumented in source.

Functions

buildBoxPlanes
Array buildBoxPlanes(Vector3 extents)

Returns an array with 6 Planes that describe the sides of a box centered at the origin. The box size is defined by extents, which represents one (positive) corner of the box (i.e. half its actual size).

buildCapsulePlanes
Array buildCapsulePlanes(double radius, double height, long sides, long lats, long axis)

Returns an array of Planes closely bounding a faceted capsule centered at the origin with radius radius and height height. The parameter sides defines how many planes will be generated for the side part of the capsule, whereas lats gives the number of latitudinal steps at the bottom and top of the capsule. The parameter axis describes the axis along which the capsule is oriented (0 for X, 1 for Y, 2 for Z).

buildCylinderPlanes
Array buildCylinderPlanes(double radius, double height, long sides, long axis)

Returns an array of Planes closely bounding a faceted cylinder centered at the origin with radius radius and height height. The parameter sides defines how many planes will be generated for the round part of the cylinder. The parameter axis describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 for Z).

clipPolygon
PoolVector3Array clipPolygon(PoolVector3Array points, Plane plane)

Clips the polygon defined by the points in points against the plane and returns the points of the clipped polygon.

convexHull2d
PoolVector2Array convexHull2d(PoolVector2Array points)

Given an array of Vector2s, returns the convex hull as a list of points in counter-clockwise order. The last point is the same as the first one.

getClosestPointToSegment
Vector3 getClosestPointToSegment(Vector3 point, Vector3 s1, Vector3 s2)

Returns the 3d point on the 3d segment (s1, s2) that is closest to point. The returned point will always be inside the specified segment.

getClosestPointToSegment2d
Vector2 getClosestPointToSegment2d(Vector2 point, Vector2 s1, Vector2 s2)

Returns the 2d point on the 2d segment (s1, s2) that is closest to point. The returned point will always be inside the specified segment.

getClosestPointToSegmentUncapped
Vector3 getClosestPointToSegmentUncapped(Vector3 point, Vector3 s1, Vector3 s2)

Returns the 3d point on the 3d line defined by (s1, s2) that is closest to point. The returned point can be inside the segment (s1, s2) or outside of it, i.e. somewhere on the line extending from the segment.

getClosestPointToSegmentUncapped2d
Vector2 getClosestPointToSegmentUncapped2d(Vector2 point, Vector2 s1, Vector2 s2)

Returns the 2d point on the 2d line defined by (s1, s2) that is closest to point. The returned point can be inside the segment (s1, s2) or outside of it, i.e. somewhere on the line extending from the segment.

getClosestPointsBetweenSegments
PoolVector3Array getClosestPointsBetweenSegments(Vector3 p1, Vector3 p2, Vector3 q1, Vector3 q2)

Given the two 3d segments (p1, p2) and (q1, q2), finds those two points on the two segments that are closest to each other. Returns a PoolVector3Array that contains this point on (p1, p2) as well the accompanying point on (q1, q2).

getClosestPointsBetweenSegments2d
PoolVector2Array getClosestPointsBetweenSegments2d(Vector2 p1, Vector2 q1, Vector2 p2, Vector2 q2)

Given the two 2d segments (p1, p2) and (q1, q2), finds those two points on the two segments that are closest to each other. Returns a PoolVector2Array that contains this point on (p1, p2) as well the accompanying point on (q1, q2).

getUv84NormalBit
long getUv84NormalBit(Vector3 normal)
lineIntersectsLine2d
Variant lineIntersectsLine2d(Vector2 from_a, Vector2 dir_a, Vector2 from_b, Vector2 dir_b)

Checks if the two lines (from_a, dir_a) and (from_b, dir_b) intersect. If yes, return the point of intersection as Vector2. If no intersection takes place, returns an empty Variant. Note that the lines are specified using direction vectors, not end points.

makeAtlas
Dictionary makeAtlas(PoolVector2Array sizes)

Given an array of Vector2s representing tiles, builds an atlas. The returned dictionary has two keys: points is a vector of Vector2 that specifies the positions of each tile, size contains the overall size of the whole atlas as Vector2.

opAssign
GeometrySingleton opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
opEquals
bool opEquals(GeometrySingleton other)
Undocumented in source. Be warned that the author may not have intended to support it.
opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
pointIsInsideTriangle
bool pointIsInsideTriangle(Vector2 point, Vector2 a, Vector2 b, Vector2 c)

Returns if point is inside the triangle specified by a, b and c.

rayIntersectsTriangle
Variant rayIntersectsTriangle(Vector3 from, Vector3 dir, Vector3 a, Vector3 b, Vector3 c)

Tests if the 3d ray starting at from with the direction of dir intersects the triangle specified by a, b and c. If yes, returns the point of intersection as Vector3. If no intersection takes place, an empty Variant is returned.

segmentIntersectsCircle
double segmentIntersectsCircle(Vector2 segment_from, Vector2 segment_to, Vector2 circle_position, double circle_radius)

Given the 2d segment (segment_from, segment_to), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position circle_position and has radius circle_radius. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not).

segmentIntersectsConvex
PoolVector3Array segmentIntersectsConvex(Vector3 from, Vector3 to, Array planes)

Given a convex hull defined though the Planes in the array planes, tests if the segment (from, to) intersects with that hull. If an intersection is found, returns a PoolVector3Array containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty.

segmentIntersectsCylinder
PoolVector3Array segmentIntersectsCylinder(Vector3 from, Vector3 to, double height, double radius)

Checks if the segment (from, to) intersects the cylinder with height height that is centered at the origin and has radius radius. If no, returns an empty PoolVector3Array. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection.

segmentIntersectsSegment2d
Variant segmentIntersectsSegment2d(Vector2 from_a, Vector2 to_a, Vector2 from_b, Vector2 to_b)

Checks if the two segments (from_a, to_a) and (from_b, to_b) intersect. If yes, return the point of intersection as Vector2. If no intersection takes place, returns an empty Variant.

segmentIntersectsSphere
PoolVector3Array segmentIntersectsSphere(Vector3 from, Vector3 to, Vector3 sphere_position, double sphere_radius)

Checks if the segment (from, to) intersects the sphere that is located at sphere_position and has radius sphere_radius. If no, returns an empty PoolVector3Array. If yes, returns a PoolVector3Array containing the point of intersection and the sphere's normal at the point of intersection.

segmentIntersectsTriangle
Variant segmentIntersectsTriangle(Vector3 from, Vector3 to, Vector3 a, Vector3 b, Vector3 c)

Tests if the segment (from, to) intersects the triangle a, b, c. If yes, returns the point of intersection as Vector3. If no intersection takes place, an empty Variant is returned.

triangulatePolygon
PoolIntArray triangulatePolygon(PoolVector2Array polygon)

Triangulates the polygon specified by the points in polygon. Returns a PoolIntArray where each triangle consists of three consecutive point indices into polygon (i.e. the returned array will have n * 3 elements, with n being the number of found triangles). If the triangulation did not succeed, an empty PoolIntArray is returned.

Mixins

__anonymous
mixin baseCasts
Undocumented in source.

Static functions

_new
GeometrySingleton _new()
Undocumented in source. Be warned that the author may not have intended to support it.

Static variables

_classBindingInitialized
bool _classBindingInitialized;
Undocumented in source.

Structs

_classBinding
struct _classBinding
Undocumented in source.

Unions

__anonymous
union __anonymous
Undocumented in source.

Variables

_GODOT_internal_name
enum string _GODOT_internal_name;
Undocumented in source.

Mixed In Members

From mixin baseCasts

as
To as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
To as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
ToRef as()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(ToRef)
Undocumented in source.
opCast
void* opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
godot_object opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
bool opCast()
Undocumented in source. Be warned that the author may not have intended to support it.

Meta