Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references. For the type of primitive, use the Mesh.PRIMITIVE_* enumerations.
See Implementation
Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references. For the type of primitive, use the Mesh.PRIMITIVE_* enumerations.