The colliding body.
The colliding body's unique RID.
The colliding body's metadata. See GodotObject.
The colliding body's shape.
The colliding shape's index. See CollisionObject2D.
The colliding object's velocity.
The moving object's colliding shape.
The colliding body's shape's normal at the point of collision.
The point of collision.
The moving object's remaining movement vector.
The distance the moving object traveled before collision.
Collision data for KinematicBody2D collisions.
Contains collision data for KinematicBody2D collisions. When a KinematicBody2D is moved using KinematicBody2D.moveAndCollide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.