Clears all data currently in MeshDataTool.
Adds a new surface to specified Mesh with edited data.
Uses specified surface of given Mesh to populate data for MeshDataTool. Requires Mesh with primitive type PRIMITIVE_TRIANGLES.
Returns the number of edges in this Mesh.
Returns array of faces that touch given edge.
Returns meta information assigned to given edge.
Returns index of specified vertex connected to given edge. Vertex argument can only be 0 or 1 because edges are comprised of two vertices.
Returns the number of faces in this Mesh.
Returns specified edge associated with given face. Edge argument must 2 or less becuase a face only has three edges.
Returns meta data associated with given face.
Calculates and returns face normal of given face.
Returns specified vertex of given face. Vertex argument must be 2 or less becuase faces contain three vertices.
Returns format of Mesh. Format is an integer made up of Mesh format flags combined together. For example, a mesh containing both vertices and normals would return a format of 3 becuase ARRAY_FORMAT_VERTEX is 1 and ARRAY_FORMAT_NORMAL is 2. For list of format flags see ArrayMesh.
Returns material assigned to the Mesh.
Returns the vertex at given index.
Returns the bones of the given vertex.
Returns the color of the given vertex.
Returns the total number of vertices in Mesh.
Returns array of edges that share given vertex.
Returns array of faces that share given vertex.
Returns meta data associated with given vertex.
Returns normal of given vertex.
Returns tangent of given vertex.
Returns UV of given vertex.
Returns UV2 of given vertex.
Returns bone weights of given vertex.
Sets the meta data of given edge.
Sets the meta data of given face.
Sets the material to be used by newly constructed Mesh.
Sets the position of given vertex.
Sets the bones of given vertex.
Sets the color of given vertex.
Sets the meta data associated with given vertex.
Sets the normal of given vertex.
Sets the tangent of given vertex.
Sets the UV of given vertex.
Sets the UV2 of given vertex.
Sets the bone weights of given vertex.
var mdt = MeshDataTool.new() mdt.create_from_surface(mesh, 0) for i in range(mdt.get_vertex_count()): var vertex = mdt.get_vertex(i) ... mdt.set_vertex(i, vertex) mesh.surface_remove(0) mdt.commit_to_surface(mesh)
Helper tool to access and edit Mesh data.
The MeshDataTool provides access to individual vertices in a Mesh. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges. To use the MeshDataTool, load a mesh with createFromSurface. When you are finished editing the data commit the data to a mesh with commitToSurface. Below is an example of how the MeshDataTool may be used.