MultiplayerAPI.refuseNewNetworkConnections

If true the MultiplayerAPI's networkPeer refuses new incoming connections.

  1. bool refuseNewNetworkConnections [@property getter]
  2. bool refuseNewNetworkConnections [@property setter]
    struct MultiplayerAPI
    @nogc nothrow @property
    void
    refuseNewNetworkConnections
    (
    bool v
    )

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