godot-d v0.1.1 (2018-11-04T13:23:39Z)
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MultiplayerAPI.refuseNewNetworkConnections
godot
multiplayerapi
MultiplayerAPI
If
true
the MultiplayerAPI's
networkPeer
refuses new incoming connections.
bool
refuseNewNetworkConnections
[@property getter]
struct
MultiplayerAPI
@
nogc
nothrow @
property
bool
refuseNewNetworkConnections
(
)
bool
refuseNewNetworkConnections
[@property setter]
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godot
multiplayerapi
MultiplayerAPI
aliases
BaseClasses
enums
Constants
RPCMode
functions
_addPeer
_connectedToServer
_connectionFailed
_delPeer
_serverDisconnected
clear
getNetworkConnectedPeers
getNetworkPeer
getNetworkUniqueId
getRpcSenderId
hasNetworkPeer
isNetworkServer
isRefusingNewNetworkConnections
opAssign
opEquals
poll
sendBytes
setNetworkPeer
setRefuseNewNetworkConnections
setRootNode
properties
networkPeer
refuseNewNetworkConnections
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
If true the MultiplayerAPI's networkPeer refuses new incoming connections.