godot-d v0.1.1 (2018-11-04T13:23:39Z)
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_classBinding.getConnectionStatus
godot
networkedmultiplayerpeer
NetworkedMultiplayerPeer
_classBinding
Undocumented in source.
struct
_classBinding
__gshared
@
GodotName
("get_connection_status")
GodotMethod
!(
NetworkedMultiplayerPeer.ConnectionStatus
)
getConnectionStatus
;
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godot
networkedmultiplayerpeer
NetworkedMultiplayerPeer
_classBinding
static variables
getConnectionStatus
getPacketPeer
getTransferMode
getUniqueId
isRefusingNewConnections
poll
setRefuseNewConnections
setTargetPeer
setTransferMode