godot-d v0.1.1 (2018-11-04T13:23:39Z)
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NetworkedMultiplayerPeer.getConnectionStatus
godot
networkedmultiplayerpeer
NetworkedMultiplayerPeer
Returns the current state of the connection. See
connectionstatus
.
struct
NetworkedMultiplayerPeer
@
nogc
nothrow const
NetworkedMultiplayerPeer.ConnectionStatus
getConnectionStatus
(
)
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godot
networkedmultiplayerpeer
NetworkedMultiplayerPeer
aliases
BaseClasses
enums
ConnectionStatus
Constants
TransferMode
functions
getConnectionStatus
getPacketPeer
getTransferMode
getUniqueId
isRefusingNewConnections
opAssign
opEquals
poll
setRefuseNewConnections
setTargetPeer
setTransferMode
properties
refuseNewConnections
transferMode
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
Returns the current state of the connection. See connectionstatus.