godot-d v0.1.1 (2018-11-04T13:23:39Z)
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_classBinding.getTotalLinearDamp
godot
physics2ddirectbodystate
Physics2DDirectBodyState
_classBinding
Undocumented in source.
struct
_classBinding
__gshared
@
GodotName
("get_total_linear_damp")
GodotMethod
!(
double
)
getTotalLinearDamp
;
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godot
physics2ddirectbodystate
Physics2DDirectBodyState
_classBinding
static variables
addCentralForce
addForce
addTorque
applyCentralImpulse
applyImpulse
applyTorqueImpulse
getAngularVelocity
getContactCollider
getContactColliderId
getContactColliderObject
getContactColliderPosition
getContactColliderShape
getContactColliderShapeMetadata
getContactColliderVelocityAtPosition
getContactCount
getContactLocalNormal
getContactLocalPosition
getContactLocalShape
getInverseInertia
getInverseMass
getLinearVelocity
getSpaceState
getStep
getTotalAngularDamp
getTotalGravity
getTotalLinearDamp
getTransform
integrateForces
isSleeping
setAngularVelocity
setLinearVelocity
setSleepState
setTransform