Physics2DDirectSpaceState.castMotion

Checks how far the shape can travel toward a point. Note that both the shape and the motion are supplied through a Physics2DShapeQueryParameters object. The method will return an array with two floats between 0 and 1, both representing a fraction of motion. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be 1, 1. If the shape can not move, the array will be empty.

struct Physics2DDirectSpaceState
@nogc nothrow
Array
castMotion

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