PhysicsDirectBodyState.applyImpulse

Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin.

struct PhysicsDirectBodyState
@nogc nothrow
void
applyImpulse
(
in Vector3 position
,
in Vector3 j
)

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