godot-d v0.1.1 (2018-11-04T13:23:39Z)
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ProceduralSky.sunCurve
godot
proceduralsky
ProceduralSky
How quickly the sun fades away between
sunAngleMin
and
sunAngleMax
double
sunCurve
[@property getter]
struct
ProceduralSky
@
nogc
nothrow @
property
double
sunCurve
(
)
double
sunCurve
[@property setter]
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See Implementation
godot
proceduralsky
ProceduralSky
aliases
BaseClasses
enums
Constants
TextureSize
functions
_threadDone
_updateSky
getGroundBottomColor
getGroundCurve
getGroundEnergy
getGroundHorizonColor
getSkyCurve
getSkyEnergy
getSkyHorizonColor
getSkyTopColor
getSunAngleMax
getSunAngleMin
getSunColor
getSunCurve
getSunEnergy
getSunLatitude
getSunLongitude
getTextureSize
opAssign
opEquals
setGroundBottomColor
setGroundCurve
setGroundEnergy
setGroundHorizonColor
setSkyCurve
setSkyEnergy
setSkyHorizonColor
setSkyTopColor
setSunAngleMax
setSunAngleMin
setSunColor
setSunCurve
setSunEnergy
setSunLatitude
setSunLongitude
setTextureSize
properties
groundBottomColor
groundCurve
groundEnergy
groundHorizonColor
skyCurve
skyEnergy
skyHorizonColor
skyTopColor
sunAngleMax
sunAngleMin
sunColor
sunCurve
sunEnergy
sunLatitude
sunLongitude
textureSize
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
How quickly the sun fades away between sunAngleMin and sunAngleMax