godot-d v0.1.1 (2018-11-04T13:23:39Z)
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_classBinding.getColliderShape
godot
raycast
RayCast
_classBinding
Undocumented in source.
struct
_classBinding
__gshared
@
GodotName
("get_collider_shape")
GodotMethod
!(
long
)
getColliderShape
;
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Source
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godot
raycast
RayCast
_classBinding
static variables
addException
addExceptionRid
clearExceptions
forceRaycastUpdate
getCastTo
getCollider
getColliderShape
getCollisionMask
getCollisionMaskBit
getCollisionNormal
getCollisionPoint
getExcludeParentBody
isCollideWithAreasEnabled
isCollideWithBodiesEnabled
isColliding
isEnabled
removeException
removeExceptionRid
setCastTo
setCollideWithAreas
setCollideWithBodies
setCollisionMask
setCollisionMaskBit
setEnabled
setExcludeParentBody