Updates the collision information for the ray.
Use this method to update the collision information immediately instead of waiting for the next _physics_process call, for example if the ray or its parent has changed state. Note: enabled == true is not required for this to work.
Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next _physics_process call, for example if the ray or its parent has changed state. Note: enabled == true is not required for this to work.