RayCast2D.collideWithBodies

If true, collision with PhysicsBody2Ds will be reported. Default value: true.

  1. bool collideWithBodies [@property getter]
  2. bool collideWithBodies [@property setter]
    struct RayCast2D
    @nogc nothrow @property
    void
    collideWithBodies
    (
    bool v
    )

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