godot-d v0.1.1 (2018-11-04T13:23:39Z)
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RayCast2D.collideWithBodies
godot
raycast2d
RayCast2D
If
true
, collision with
PhysicsBody2D
s will be reported. Default value:
true
.
bool
collideWithBodies
[@property getter]
struct
RayCast2D
@
nogc
nothrow @
property
bool
collideWithBodies
(
)
bool
collideWithBodies
[@property setter]
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godot
raycast2d
RayCast2D
aliases
BaseClasses
functions
addException
addExceptionRid
clearExceptions
forceRaycastUpdate
getCastTo
getCollider
getColliderShape
getCollisionMask
getCollisionMaskBit
getCollisionNormal
getCollisionPoint
getExcludeParentBody
isCollideWithAreasEnabled
isCollideWithBodiesEnabled
isColliding
isEnabled
opAssign
opEquals
removeException
removeExceptionRid
setCastTo
setCollideWithAreas
setCollideWithBodies
setCollisionMask
setCollisionMaskBit
setEnabled
setExcludeParentBody
properties
castTo
collideWithAreas
collideWithBodies
collisionMask
enabled
excludeParent
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, collision with PhysicsBody2Ds will be reported. Default value: true.