- getConnectionBinds
Array getConnectionBinds(long idx)
Returns the list of bound parameters for the signal at idx.
- getConnectionCount
long getConnectionCount()
Returns the number of signal connections in the scene.
- getConnectionFlags
long getConnectionFlags(long idx)
Returns the flags for the signal at idx. See GodotObject's CONNECT_* flags.
- getConnectionMethod
String getConnectionMethod(long idx)
Returns the method connected to the signal at idx.
- getConnectionSignal
String getConnectionSignal(long idx)
Returns the name of the signal at idx.
- getConnectionSource
NodePath getConnectionSource(long idx)
Returns the path to the node that owns the signal at idx, relative to the root node.
- getConnectionTarget
NodePath getConnectionTarget(long idx)
Returns the path to the node that owns the method connected to the signal at idx, relative to the root node.
- getNodeCount
long getNodeCount()
Returns the number of nodes in the scene.
- getNodeGroups
PoolStringArray getNodeGroups(long idx)
Returns the list of group names associated with the node at idx.
- getNodeIndex
long getNodeIndex(long idx)
- getNodeInstance
Ref!PackedScene getNodeInstance(long idx)
Returns the scene for the node at idx or null if the node is not an instance.
- getNodeInstancePlaceholder
String getNodeInstancePlaceholder(long idx)
Returns the path to the represented scene file if the node at idx is an InstancePlaceholder.
- getNodeName
String getNodeName(long idx)
Returns the name of the node at idx.
- getNodeOwnerPath
NodePath getNodeOwnerPath(long idx)
Returns the path to the owner of the node at idx, relative to the root node.
- getNodePath
NodePath getNodePath(long idx, bool for_parent)
Returns the path to the node at idx.
- getNodePropertyCount
long getNodePropertyCount(long idx)
Returns the number of exported or overridden properties for the node at idx.
- getNodePropertyName
String getNodePropertyName(long idx, long prop_idx)
Returns the name of the property at prop_idx for the node at idx.
- getNodePropertyValue
Variant getNodePropertyValue(long idx, long prop_idx)
Returns the value of the property at prop_idx for the node at idx.
- getNodeType
String getNodeType(long idx)
Returns the type of the node at idx.
- isNodeInstancePlaceholder
bool isNodeInstancePlaceholder(long idx)
Returns true if the node at idx is an InstancePlaceholder.
- opAssign
SceneState opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(SceneState other)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
A script interface to a scene file's data.
Maintains a list of resources, nodes, exported, and overridden properties, and built-in scripts associated with a scene.