Returns true if the script can be instanced.
Returns the script directly inherited by this script.
Returns the script's base type.
Returns true if the script, or a base class, defines a signal with the given name.
Returns true if the script contains non-empty source code.
Returns true if base_object is an instance of this script.
Returns true if the script is a tool script. A tool script can run in the editor.
Reloads the script's class implementation. Returns an error code.
The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
A class stored as a resource.
A script exends the functionality of all objects that instance it. The new method of a script subclass creates a new instance. GodotObject.setScript extends an existing object, if that object's class matches one of the script's base classes.