godot-d v0.1.1 (2018-11-04T13:23:39Z)
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_classBinding.setBoneRest
godot
skeleton
Skeleton
_classBinding
Undocumented in source.
struct
_classBinding
__gshared
@
GodotName
("set_bone_rest")
GodotMethod
!(
void
,
long
,
Transform
)
setBoneRest
;
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godot
skeleton
Skeleton
_classBinding
static variables
addBone
bindChildNodeToBone
clearBones
findBone
getBoneCount
getBoneCustomPose
getBoneGlobalPose
getBoneName
getBoneParent
getBonePose
getBoneRest
getBoneTransform
getBoundChildNodesToBone
isBoneRestDisabled
physicalBonesAddCollisionException
physicalBonesRemoveCollisionException
physicalBonesStartSimulation
physicalBonesStopSimulation
setBoneCustomPose
setBoneDisableRest
setBoneGlobalPose
setBoneIgnoreAnimation
setBoneParent
setBonePose
setBoneRest
unbindChildNodeFromBone
unparentBoneAndRest