godot-d v0.1.1 (2018-11-04T13:23:39Z)
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Skeleton.getBoneRest
godot
skeleton
Skeleton
Return the rest transform for a bone "bone_idx".
struct
Skeleton
@
nogc
nothrow const
Transform
getBoneRest
(
in
long
bone_idx
)
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addBone
bindChildNodeToBone
clearBones
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getBoneCount
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getBoneName
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getBonePose
getBoneRest
getBoneTransform
getBoundChildNodesToBone
isBoneRestDisabled
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unbindChildNodeFromBone
unparentBoneAndRest
static functions
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_GODOT_internal_name
Return the rest transform for a bone "bone_idx".