SpriteBase3D.DrawFlags

Values

ValueMeaning
flagTransparent0

If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible.

flagShaded1

If set, the Light in the Environment has effects on the Sprite.

flagDoubleSided2

If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.

flagMax3

Used internally to mark the end of the Flags section.

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