StaticBody2D.constantAngularVelocity

Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.

  1. double constantAngularVelocity [@property getter]
  2. double constantAngularVelocity [@property setter]
    struct StaticBody2D
    @nogc nothrow @property
    void
    constantAngularVelocity
    (
    double v
    )

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