StaticBody2D

Static body for 2D Physics.

A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).

Members

Aliases

BaseClasses
alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses)
Undocumented in source.

Functions

_reloadPhysicsCharacteristics
void _reloadPhysicsCharacteristics()
getBounce
double getBounce()
getConstantAngularVelocity
double getConstantAngularVelocity()
getConstantLinearVelocity
Vector2 getConstantLinearVelocity()
getFriction
double getFriction()
getPhysicsMaterialOverride
Ref!PhysicsMaterial getPhysicsMaterialOverride()
opAssign
StaticBody2D opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
opEquals
bool opEquals(StaticBody2D other)
Undocumented in source. Be warned that the author may not have intended to support it.
opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
setBounce
void setBounce(double bounce)
setConstantAngularVelocity
void setConstantAngularVelocity(double vel)
setConstantLinearVelocity
void setConstantLinearVelocity(Vector2 vel)
setFriction
void setFriction(double friction)
setPhysicsMaterialOverride
void setPhysicsMaterialOverride(PhysicsMaterial physics_material_override)

Mixins

__anonymous
mixin baseCasts
Undocumented in source.

Properties

bounce
double bounce [@property getter]
double bounce [@property setter]

The body's bounciness. Values range from 0 (no bounce) to 1 (full bounciness).

constantAngularVelocity
double constantAngularVelocity [@property getter]
double constantAngularVelocity [@property setter]

Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.

constantLinearVelocity
Vector2 constantLinearVelocity [@property getter]
Vector2 constantLinearVelocity [@property setter]

Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.

friction
double friction [@property getter]
double friction [@property setter]

The body's friction. Values range from 0 (no friction) to 1 (full friction).

physicsMaterialOverride
PhysicsMaterial physicsMaterialOverride [@property getter]
PhysicsMaterial physicsMaterialOverride [@property setter]

Static functions

_new
StaticBody2D _new()
Undocumented in source. Be warned that the author may not have intended to support it.

Static variables

_classBindingInitialized
bool _classBindingInitialized;
Undocumented in source.

Structs

_classBinding
struct _classBinding
Undocumented in source.

Unions

__anonymous
union __anonymous
Undocumented in source.

Variables

_GODOT_internal_name
enum string _GODOT_internal_name;
Undocumented in source.

Mixed In Members

From mixin baseCasts

as
To as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
To as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
ToRef as()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(ToRef)
Undocumented in source.
opCast
void* opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
godot_object opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
bool opCast()
Undocumented in source. Be warned that the author may not have intended to support it.

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