VisibilityEnabler2D.pauseAnimatedSprites

If true AnimatedSprite nodes will be paused.

  1. bool pauseAnimatedSprites [@property getter]
  2. bool pauseAnimatedSprites [@property setter]
    struct VisibilityEnabler2D
    @nogc nothrow @property
    void
    pauseAnimatedSprites
    (
    bool v
    )

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