godot-d v0.1.1 (2018-11-04T13:23:39Z)
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VisibilityEnabler2D.physicsProcessParent
godot
visibilityenabler2d
VisibilityEnabler2D
If
true
the parent's
Node._physicsProcess
will be stopped.
bool
physicsProcessParent
[@property getter]
struct
VisibilityEnabler2D
@
nogc
nothrow @
property
bool
physicsProcessParent
(
)
bool
physicsProcessParent
[@property setter]
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godot
visibilityenabler2d
VisibilityEnabler2D
aliases
BaseClasses
enums
Constants
Enabler
functions
_nodeRemoved
isEnablerEnabled
opAssign
opEquals
setEnabler
properties
freezeBodies
pauseAnimatedSprites
pauseAnimations
pauseParticles
physicsProcessParent
processParent
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
If true the parent's Node._physicsProcess will be stopped.